Category: EDUC630

  • Technology and Timely Feedback

    Stored water, like stored up words of kindness.

    Technology provides the opportunity for educators to provide timely and useful information to students regarding their learning. For example, learning platforms like IXL Science, BrainPop, Edpuzzle, and Blooket, provide students with immediate feedback and are interactive. Students are very motivated by the quick data that is received. Brainpop, and Edpuzzle are knowledge building applications.  However, IXL Science and Blooket are skill building learning platforms.

    Technology also provides educators with valuable data regarding the effectiveness of their teaching. As a middle school science teacher, without technology it would be difficult to provide immediate feedback on such a consistent basis as is provided by the above-mentioned learning platforms. Teachers do not have to guess how their students are progressing. Technology provides tools to check student understanding and progress regularly, even daily (Davis, 2017). Students sometimes mistake familiarity with understanding and the ability to apply what has been learned. Educators can be surprised by summary assessment, if formative data is not reviewed (Davis, 2017).  

    Formative assessment data, available with the use of technology allows teachers to observe trends in misunderstandings or confusion. Educators can pose open-ended questions in whole group such as “why is this answer incorrect? Why does it seem correct?” Then, when students are presented with the question again, they are more likely to choose the correct response (Saini, 2025).

    An educator has a professional obligation to utilize technology as a valuable and effective tool in determining the success of their teaching practices. Technology also provides data to determine trends that can be discussed in collaboration with other educators. The platforms mentioned above, Discovery Education, IXL Science, and Edpuzzle can provide educators with detailed reports related to standards taught. These reports provide quick and accurate feedback quickly that teachers can use to create lessons for review or to advance as students demonstrate learning objectives have been met. It is difficult to determine such data with 100 students or more at the middle school level.  Frequently students do not accurately assess their understanding of performance expectations. It is also important not to place an unfair amount of weight on a single exam. 

    Technology impacts student learning since timely feedback provides students with information about areas of growth and improvement related to learning objectives. Timely feedback can motivate students to succeed.

    The bible includes many verses about words of encouragement. For example, in Proverbs 13:25 (New International Version), we are told that anxiety weighs down the heart, but a kind word cheers us. Teachers can share areas of improvement, and offer words of encouragement for correctness, neatness, or other areas of student success.  

    We are also taught the importance of our words and warned of the harm of reckless speech, and that the wise use words intentionally (Proverbs 12:18).

    Words from the mouth of the wise are said to be gracious, but fools are consumed by their own lips (Ecclesiastes 10:12). As teachers, we do not simply want to cover the page in red, or only provide feedback on what is wrong, but encourage our students by sharing what they have done well, and ways to improve. We can provide this in a kind and supportive manner. Our correction should tend to inspire, not to condemn for incorrectness.

    Positive teacher feedback is sought by students. Students want to know that they are doing well. Teachers can use formative and summative tools to provide fast feedback, both personal and through platforms with immediate feedback like, Edpuzzle, BrainPOP, Discovery Education assessment builder. Even if we do not necessarily wish to utilize technology, there is no doubt that the immediate feedback of these and other learning platforms, if used regularly, can benefit students and teachers in monitoring and helping students progress. Constructive feedback from teachers can even help students to provide better feedback to their peers, and manage their own learning better (Di Michele Lalor, 2022).  

    References

    Di Michele Lalor, A. (2022, June 24). Feedback that empowers students. Edutopia. https://www.edutopia.org/article/feedback-empowers-students

    Saini, A. N. (2025, January 8). More than criticism: Feedback strategies that lead to independent learning. Edutopia. https://www.edutopia.org/article/feedback-strategies-that-enable-independent-learning

    New International Version Bible. (2011). The NIV Bible. https://www.thenivbible.com (Original work published 1978)

  • Differentiation, Student Choice, and Learning Platforms

    Differentiation based on choice
    The road to effective teaching is paved with continued professional development

    In our county the middle school science curriculum is very detailed and developed. The learning platforms listed below provide opportunities for teachers to differentiate based on student choice. The applications that I will discuss are Phet, Edpuzzle, and Discovery Education.

    Students perform science simulations with Phet. The teacher may ask students to search the website for a simulation related to the standard. To complete the assignment, students perform the simulation, write a description or draw a picture of the simulation, and explain how the simulation helps support the learning standard.

    The Edpuzzle learning platform provides teachers with videos, aligned to standards, and includes checks for understanding. The teacher may assign several video options on the platform. Students choose from these options which video appears more interesting.

    Discovery education is a website which includes 100s of videos and explorations standard aligned for middle school science. The teacher may ask students to search for a video and exploration related to the key term and standard. To complete the assignment, students must watch the video, provide notes, and perform the exploration.

    These learning opportunities provide students with a selection of resources and might be considered an interpretation of Universal Design for Learning, since learner preferences, and different methods to demonstrate learning, are considered (Antonenko, Dawson, Cheng, & Wang, 2020).

    The strategies provide more student choice. Choice boards are another way to approach students’ differentiation. There are many articles on the topic of Choice boards on the Edutopia website. (Novak & Petit, 2024).

    References

    Antonenko, P.D., Dawson, K., Cheng, L., Wang, J. (2020). Using Technology to Address Individual Differences in Learning. In: Bishop, M.J., Boling, E., Elen, J., Svihla, V. (eds) Handbook of Research in Educational Communications and Technology. Springer, Cham. https://doi.org/10.1007/978-3-030-36119-8_6

    Novak, K., & Pettit, M. E. (2024, September 24). Using edtech tools to differentiate learning. Edutopia. https://www.edutopia.org/article/using-udl-aligned-edtech-toolshttps://drive.google.com/open?

    id=1oydHzwwASJcZYBVFlh93QyeE_zPuPzxv&usp=drive_copy

  • Balancing Technology & Standards

    Effective educators use both direct teaching and constructivist teaching in lesson planning. In direct teaching teachers share the same information with all students, students work alone, teachers lecture, and check facts. However, in constructivist teaching, students work together in groups, solve problems, complete projects, and check applications of knowledge. 

    In Hughes & Roblyer, we are informed of four ways teachers may use technology for direct teaching: addressing weaknesses of students, skill-building, learning when the teacher is not available to teach the subject, and use of videos to explain (Hughes & Roblyer, 2023).

    However, technology utilized for social constructivist teaching may include solving problems with computer programs, knowledge building games, use of computer models, working together on projects with other students, or learning about social issues (Hughes & Roblyer, 2023).

    Learning platforms which can be utilized for both teaching strategies are Phet, Edpuzzle, and Discovery Education. In each of these applications educators can search for activities based on standards. In addition, these programs help to engage students making learning more colorful and even fun. 

    Phet allows students to use simulations which helps students build knowledge using scenarios, safely, and with no equipment. This effective teaching strategy is model based learning transfer (Bishop, Boling, Elen, & Svihla, 2020). In one example students may vary masses to study Newton’s 2nd Law of Motion.  

    Teachers may utilize programs intended for individual use but ask students to work as partners. Frequently, students discuss the correct responses with each other. In some learning platforms, like BrainPop, the quiz setting may prompt students until the correct answer is provided.

    In solving real world problems, except in cases where public safety is at risk, we research answers to solve problems, find solutions through reading and consult with experts. This can also be a strategy that students learn to incorporate into how to learn. Educators should also help students learn how to learn, including how to utilize technology to practice skill building, and acquiring new knowledge.

    References

    Bishop, M. J., Boling, E., Elen, J., & Svihla, V. (Eds.). (2020). Handbook of research on educational communications and technology (5th ed.). Routledge.

    Dohn, N.B., Markauskaite, L., Hachmann, R. (2020). Enhancing Knowledge Transfer. In: Bishop, M.J., Boling, E., Elen, J., Svihla, V. (eds) Handbook of Research in Educational Communications and Technology. Springer, Cham. https://doi.org/10.1007/978-3-030-36119-8_5

  • Educational Technology 630

    Educational Technology 630

    Being a middle school educator located in Howard County Maryland, United States, is great for culture, proximity to both farms and city, and historical sites such as the Benjamin Banneker historical park, and Harriet Tubman’s cultural center.

    As an educator for the past 17 years in middle school science, technology has changed significantly. Years ago, students would watch video and presentation as a whole group. Now, however, students are able to use devices such as chromebooks one to one, learn and answer questions independently. Teachers can spend much of their time, facilitating learning and have more one on one time with students while students advance through lesson materials.

    One of my favorite learning platforms is phet which is a library of science simulations. Students may explore simulations independently, but still fare better when the teacher models steps to obtain results from a fair experiment.

    Discovery Education is another learning platform which provides teacher and their students with resources, such as videos, articles, and exploration or simulations. Again, modeling is important for students to get the most out of the activities. The school district purchases DE for the school district, so that students have full access in the classroom and even at home, if they so choose.

    Over the years, I have found that students have better experiences in the classroom when they work independently or in small group, and ask for assistance as needed, as opposed to learning from lecture format. Learning occurs more effectively when the teacher provides short whole group instruction, and the educator models. Then, the students practice learning on their own and ask for assistance as needed. In addition the teacher interacts with students by providing feedback, and formative assessment questions during the student work periods.

    There is a whole group assessment platform that involves gamification, Blooket is a very engaging and engages students in learning competition, which has proved very motivating for my students. Students compete against each other in an online environment with colorful games scenarios, and exciting music, while answering questions for points. The games are time-limited, and students are ranked for 3rd, 2nd, and 1st place. There are a variety of game styles, suck as fishing, and treasure hunt. See a short video about Blooket here.

    Students today enjoy learning, if the learning is engaging and they receive more immediate feedback. Technology helps teachers motivate students with colorful learning platforms, the ability to provide quick feedback, and allows educators to interact more one-on-one during lesson delivery.

    D.J. Branch

    March 23, 2025